ATV, you blessed underdog.
Oh, pardon me, my brain just freaking exploded.
Mistakes were made
I’m so exhausted from all the fun things I did today but I just had to stop myself and draw some twitch plays pokemon fanart because WE DID IT!!! We beat the game I’m so amazed and happy oh gosh
Now everyone can finally relax… until the next adventure
WE DID IT!!! WE DID IT!!!!!!!!!
I ALMOST CRIED AT THE END
I managed to finish it RIGHT as they actually were beating blue; if you live in the US and would like a print THEYRE HERE
otherwise email firstname.lastname@example.org to order! Please if you post this elsewhere, credit me!
if every one of my followers did this, we could give more than 85 meals to less-fortunate animals. for free.
AH HHA ITS BACK YES PLEASE IT TAKES A SECOND OF YOUR TIME AND A LIFE OF AN ANIMAL
GOING TO DO THIS EVERY DAY NOW
The fact that Greater Good’s autism site supports Autism Speaks of all the organizations makes me really uncomfortable about clicking on any of their click donation things, even thought this is a really wonderful thing in theory. Like, if that org is on the rolls, what does that say about Greater Good’s charity vetting process?
(Hint: Not good things. Autism Speaks is really, really shitty.)
Hello, guys! See, me and my mates are in kind of a tight spot right now. There’s a defense this coming Thursday for our game, and we still have yet to make a menu and all that stuff for our program. So far, there’s the main game function written out, but it’s extremely buggy and we really do not know where to turn for help. :(
Our game’s of the falling objects theme, where one has to catch falling numbers to accumulate the required score for the next level. There are tricks in the succeeding levels (from 2 to the last level, which is 8 I think), such as catching 0 resets your score, or catching something with ‘x’ multiplies your score by the number that you caught (x2, x3, etc.).
So, please, if you lot are well-versed in programming (most preferably writing in Dev C++) or happen to know anyone in that field, please do go to my askbox and send a message!
Thanks in advance!
I’m unable to help because I write about video games, I don’t program them. But signal boosting in case any of my talented followers can help her out!
Request: Goofy wants you to COHOSE YUOR CLOOR
I know a friend whose day would be made if you did a Goofy version of this.
YOU’RE WELCOME, DEATHEGGZONE’S FRIEND
Oh brave ATV, your conquest of Lance brings a gleam to the eye of Lord Helix.
Everybody’s viewpoint has been twisted by the hindsight of what Sega became, and the decisions that lead to their “downfall”, but Sonic the Hedgehog was a BIG deal in the 90’s.
Like, “bigger than anything else” big. He was everywhere, on everything. Six days a week on TV, in your comic books, in your Happy Meal, in your game console, with a pile of toys an merchandise. The universal metric for how popular a character is has always been how they stack up to the king of Mascots, Mickey Mouse - and according to polls run in 1995 and 1996, Sonic the Hedgehog was more recognizable than Mickey. A lot of people like to say, “Oh well Mickey Mouse wasn’t a big deal in 95 so of course Sonic beat him”, but even Nintendo, in that recent investor meeting, used the metric of “Mario used to be bigger than Mickey Mouse”. It’s an important measurement, because you don’t get much recognizable than that.
For a stretch of about four years there, Sega and especially Sonic the Hedgehog were household names.
That was literally 20 years ago, of course. But it’s also important to realize that while it’s universally accepted that Sonic games were bad, it wasn’t just like Sega squeezed out a turd and everybody went “Oh man, Sonic the Hedgehog’s dead.”
Outside of a couple of forgettable spinoffs, Sonic took a five year hiatus. Sonic Adventure in 1999 was a big deal… for its era. Nobody had done a platformer on that scale before. The story, the size of the world, the structure of 6 playable characters… you look back at it now and it’s an awful game, and endemic of what Sonic became, but, again, that’s hindsight. At the time, it blew the doors off everything, making it easier to forgive some of the more obvious flaws.
What proceeded was a downward slope. Sonic Adventure was an important, but flawed relaunch of the Sonic brand, but subsequent games misunderstood the successes of the previous entries and things gradually got worse. Not instantly, but gradually. It’s like that image from my Sonic Lost World video review:
That’s always been the thing. Even in a lot of the worst Sonic games, there’s that glimpse of something fun. You see the magic again. And for a while, that glimpse of magic was enough to say, “Well, maybe next time, ‘ey?”
The bad thing about magic is that you stop seeing it as you grow more cynical. You put up walls, tell yourself, “I’m too smart to believe in magic.”
It makes it all too easy to say things like, “Sega should just stop making Sonic games entirely" without actually stopping and thinking about… well, basically anything, really.
But they continue to sell. The Sonic franchise is still alive because Sega rarely makes Sonic games that are 100% bad. Overwhelmingly bad, sure, but not 100% bad. There’s always a good idea buried in there, somewhere (or at the very least, a good soundtrack).
The problem is whether or not you’re too cynical to still admit there’s magic there, however faint.
Blue-crowned Motmot (Momotus momota)
Look at that beak!
WHAT A TIME TO BE ALIVE